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A bit of a biography

an avatar in the style of a Mattise portrait

I never set out to be an artist

I started taking photographs when I was about 18, and more seriously when I was at University. The idea of being an artist never entered my head, however. I wanted to be an engineer. However, a long stay in hospital when I was 17 led to me repeating a school year. I soon realised it wasn’t really for me. Without much direction, I cast around, looking at all sorts of subjects, from Cybernetics at Loughborough University to Industrial Design at Hornsey College of Art, North London.

A chance encounter with a book about architecture and urban design, by Theo Crosby, brought me to planning. My A-levels were still Chemistry, Physics and Maths though, and I had largely lost interest, so my final grades were poor. Somehow I managed to get a place at Birmingham College of Art, studying planning, but had no contact with the rest of the College. My degree when it came was, for complicated reasons, a B.Sc. granted by the University of Aston.

Discoveries

My involvement in art as art was random. I became aware of Victor Pasmore via a visit to a housing development he designed in Peterlee, Co. Durham, where in 1955 he had appointed Consulting Director of Architectural Design for the development corporation. Paul Klee and Joan Miró came to my notice via the covers of Penguin science fiction books in the 1960s. I don’t recall how I discovered Kurt Schwitters. Many years later, I discovered that Schwitters’ sponsor to come to the UK as a refugee, was also my family doctor when I was very young! In the early 1970s I was a constant visitor to the V&A, exploring the galleries from sculpture to musical instruments.

By Andrew Curtis, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=14430134

In the 1980s, I worked with Northern Arts on the early days of Gateshead’s public art programme. That’s when I became aware of the work of land artists like Andy Goldsworthy and Richard Long. I also assisted on a course for teachers on Art and the Built Environment. Later, in Wiltshire, I helped organise a conference on the same topic. My focus, if I had one, was I think on creativity in general, not in any particular art form. Something was gelling, though, because in the late 80s, I enrolled on an ‘A’ level in Art. I had no intention of taking the exam, I just wanted to ‘do it’, but my move to Wiltshire ended it anyway.

From here: http://www.picturesofgateshead.co.uk/works_of_art/index.html

From digital to ‘inky fingers’

Around the time I turned 50, I started scanning in some of my old transparencies, only to discover that many had succumbed to fungal growth and peeling emulsion. Trying to restore them involved, in some cases, the recreation of large parts of the image. At some point, I realised that the work I was doing as restoration could be done in its own right and began making and selling what I called, at different times, digital paintings and digital prints. I also took various short art courses and started going to art exhibitions more regularly.

In about 2008, another chance opportunity led to a tour of 107 Print Studios, in Wiltshire, where I saw work in progress by Gillian Ayres and Howard Hodgkin. I was hooked, and within a week had enrolled on a print workshop at Wiltshire College in Trowbridge. Later, a group of us on that workshop began organising our own shows and selling events until the Pandemic, which also closed the workshop. That was,, I think, when I first started seeing myself as an artist.

  • imaginary landscape abstract monotype print
  • Shalimar - monotype in blues and greys
  • abstract monotype print blue, red and orange inspired by science fiction
  • abstract monotype print inspired by Bert Irvin - red, green blue
  • gelprint 30cm x 30cm abstract print in reds and yellowell

If I have a ‘philosophy’, it is simply a belief that certain arrangements of colour and shape are intrinsically harmonious. I like abstract art so that is what I focus on, although landscape is never far away. I work intuitively, putting down colour on the plate, taking an impression and reacting to what I see, repeating until the picture says stop. There are several posts about my process on the blog. The link is to just one.

Digital again

During a period when further health issues stopped me working in the studio, I went back to working digitally. Originally I had used photographs as source material, but this time around I used colour separations generated from the scanned images of my monotypes. The digital process allowed me to create variations on the monotypes without destroying their uniqueness by printing straight reproductions.

I had been considering making screen prints, but in my brief foray in the past I found it very fatiguing. So, when around this time I came across a reference to Risograph printing, it seemed the way forward. This was confirmed when I saw work in Pressing Matters magazine. I did a workshop with 16Tonne Press near Bristol and following that produced a trial edition of four small prints, which worked out well. I’m now planning the next and much larger print.

Insert Risograph scans here

There is more I can do with gel printing, I’m sure, and I am developing some other ideas around assemblage and artist books, which may give me a vehicle for incorporating another love of mine, the artwork found in vintage SF magazine of the 40s and 50s.

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Games without rules

© The Trustees of the British Museum. Shared under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) licence.

A work in progress

I have been mulling over an idea for some months now. It is so different from anything else I’ve done in the past that I have no reference points against which I can judge its worth, which is why I’m posting it here as a ‘work in progress.’ It combines elements of an art installation, with assemblage. I finally began thinking in more detail after reading this and came across this question.

Is a game that cannot be played, because there are no known rules, really a game, or just an ornamental block of wood? (paraphrased from the original)

Many commercial board games have fairly ancient origins. Ludo for example has roots in India, in the sixth century CE. The original was played for generations and so survived to be commercialised. For many games, though, we have boards and pieces, but no rules. In some cases, academics rules have partially reconstructed the rules from paintings or illustrations, but not without a great many assumptions. The link above mentions The Royal Game of Ur but a similar example is the ancient Egyptian game, Senet.

© The Trustees of the British Museum. Shared under a Creative Commons

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) licence.

Research revealed a treasure trove of interesting games, some almost lost, others played in various forms across huge swathes of the globe, yet largely unknown outside those areas. It seems likely that many others were only ever played on game boards scratched in the earth or on pieces of fabric, long since decayed. The Korean game Yunnori or Yutnori, for example is traditionally played on a fabric game board. There must have been others. I wondered, too, about the cup and ring marks found on rocks across the North of England. These already turn up as motifs in my prints. Are they perhaps a remnant of some lost game?

Cup and Ring marks, Lowdenshaws Northumberland

Games as installation

This led me to the idea of creating an installation of game boards and playing pieces, but leaving the rules unstated. I haven’t started making them yet, but I’ve set out a couple of ideas below. I’m still thinking about the approach I might take when making the boards and pieces. My first thought was to treat it as a recreation, and use materials that would have been available across most of history. Alternatively, I could use create modern interpretations using materials such as acrylic sheet. It seems to me that the two approaches raise different questions about the nature of play and competition.

Game’ 1

Board:

Rectangular, made up of 36 squares in three rows, 12 squares in each row coloured as shown

  • Row 1: Red and White
  • Row 2: Green and Red
  • Row 3: Green and White.

Game tokens:

  • Two sets of 9 pawn type figures in contrasting colours
  • Three individual pieces, 1 red, 1 green, 1 yellow
  • Five flat casting sticks, one side marked.

Notes:

The board is derived from that used in Senet, but I chose the colours and game tokens to suggest, without defining them, other modes of play. I have described the pieces as pawns, but they could equally be stones or pebbles. The individual pieces could be larger stones, perhaps decorated.

Game’ 2

Board:

Chequerboard 8×8 in Red, Black, White and Yellow with overlaid symbols on one square in each quadrant.

Game tokens:

  • 12 white, 4 black, 1 black and gold.
  • 2 D20 die with numbers,
  • 1 D6 die with numbers.

Notes:

The chequerboard pattern is common, but the colours and the uneven distribution of the pieces suggest a different form of play, as does the division into quadrants and the symbols in each quadrant.

Die of all sorts from D3 upwards are widely available. The casting sticks I mentioned above are effectively D2. Modern die come in a range of materials, ranging from acrylic to ‘antiqued’ finish. I assumed, that other than D6, they were largely modern inventions, but that isn’t the case. Apparently 20-sided dice (icosahedrons) date back to Ptolemaic Egypt, around the 2nd century BCE. They were often inscribed with Greek letters and may have been used for divination or gaming. The Romans used both tali (four-sided) and tesserae (six-sided), while Knucklebones, which were used in ancient Greece and probably long afterwards, had four usable sides and were precursors to modern d4 dice. The modern polyhedral set (d4, d6, d8, d10, d12, d20) were apparently standardized in the 1970s with the rise of tabletop role-playing games like Dungeons & Dragons.

http://www.metmuseum.org/art/collection/search/551072

I imagined the game board as made from a cradled wooden panel or a repurposed chess/draughts board. If it is made using a panel, this could possibly double up as a box with the game pieces stored in the back, perhaps in a draw string bag or bags, with a lid made from wood/mdf or acrylic.

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Artist Led Gallery in Wilton

I’m pleased to be taking part in a new, artist led, pop-up gallery in Wilton, Wiltshire. The Ground Gallery is based in what used to be the Wilton Carpet Factory. The buildings were regenerated to become Wilton Shopping Village, and is now undergoing further refurbishment as The Guild. There will be a mixture of independent and national brands ranging from carpets, shoes, interiors, lifestyle and beauty, as well as serviced office space. Ground Gallery was originally a conventional, commercial gallery, but for a variety of reasons the owners handed it over to the exhibiting artists to manage. Since then, some have left and others stepped up to replace them, including me.

We have painters, jewellers, textile artists, ceramicists, glass artist and other makers. I’m the only printmaker so far. At least two of us are also writers.

I’m concentrating on showing current work, although I do have a bargains box, with a range of older digital pieces, which I would rather see on someone’s wall than lying around in my spare room gathering dust.

The detailed images include a new edition of Risograph prints, available in the gallery, both framed and unframed. I aim to add them to the shop as soon as possible.

The gallery is open 11.00 am to 3.00 pm Thursday to Sunday. Most weeks it is open on at least one other day, and is often open for longer hours too. I’m there next on 15th August and every other Friday after that. If you are in the area, pop in for a chat.

Give me this code AXFP and get 10% of all orders over £25.00.

This code only applies on the days I am in.